![]() Grenade Launcher Immunity upgrade from power to the people stations is very good since I did find out that Armored Shell tonics don't reduce your own splash damage. Easy mode is correctly 70% less but on Hard you are taking 5 less damage than on Normal, I can't imagine this was intended behavior. I tested these against bullets and explosive gas barrels just in case the game treated damage sources differently but so far everything has checked out, with one exception which seems like an oversight.īefore the splash damage immunity on the grenade launcher makes this irrelevant the self damage received on Hard mode is actually less than Normal difficulty. Hard mode increases your damage taken by 30% compared to Normal, while Easy drops to 70% less. With the Bioshock collection being made for Switch it made me think about the series again and how it was a disappointment to me that 2's lack of popularity meant large parts of the underlying nuts and bolts weren't detailed, so using memory editors to get actual numbers I tested a bunch of stuff. The above tonics also work to reduce the usage cost. The changes in cost per difficulty setting is applied to this as well. Handyman tonic isn't a Plasmid but does cost 35 Eve. To save on Tonic slots go for 50% off means each Eve hypo lasts twice as long, in tandem your 6 eve Hypos become 12 in effect. Will always use up a full bar of Eve even with cost reduction tonics.ĭrill Specialist 50%, Eve Saver 1+2 10/15% (combined 23.5% total) - all 3 brings you to 61.75% reduction. ![]() This cost is very similar to a charged cyclone trap and the same limit of 10 remains. Ten can be placed before the game starts removing them.Ĥ0 at level 1, 39 at levels 2+3, same for charged trap version. Holding Telekinesis over the trap will charge it for no eve cost. ![]() throwing Hypnotize/Security command directly will charge the trap for only 1 eve Tested with my own rivet gun and counted the shots.Ĭyclone trap 25 at level 1, 20 for levels 2+3 to castĬharging up with a Plasmid costs 10 eve, use whichever you like. Hardy machines tonic won't make them tougher, level 3 elite bots have roughly 45% more health than the standard model.Security Command 20 to tag enemies 100 to summon bots. Hypnotize 50 to enrage 100 to CHARGE UP and BEFRIEND. Telekinesis 20 Decoy 30 Insect swarm 25 Scout 20 is for the level 2 charged blasts, Incinerate level 2 oddly costs 20 eve by default but the charged version is the same as the others. These numbers are for Normal difficulty, Hard mode increases eve costs by 30% and Easy reduces them by 35%, Easy mode has half the eve cost of Hard.Įlectrobolt, Incinerate, Winter blast - same eve cost with one exception How do I extract sounds/textures/models from the game?įirst off everyone's favorite topic, Plasmids. Is the Season Pass / Ultimate Rapture Edition worth it? ![]() What order should I play the games / Do I have to play all the games to understand BioShock Infinite or Burial at Sea? How do the remastered versions of the games in BioShock: The Collection compare to the originals? New to the BioShock series? Unsure if your question has been answered already? Check out the Wiki Blatant spoilers in the title or thumbnail will either be removed or auto-tagged for spoilers.įor comment spoilers: - Use >!BioShock!<, it will appear as BioShock. Spoilers for other parts in the series do not require tags although it would be greatly appreciated. The content itself must be BioShock related, not the title. music, architecture, font, phrases, etc.) will all be removed. Information on developers and publishers, objects that are similar but not exact replicas, or content that isn't exclusively related to BioShock (i.e. This subreddit is dedicated to the BioShock game series developed by Irrational Games and 2K.Ĭolumbia Theme Rapture Theme Rules & InfoĬontent MUST be related specifically and directly to BioShock. If posting plot content, please "Spoiler" tag submissions and do not put spoilers in the titles
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